Class UHGrenadeB extends HGrenadeB;


simulated function Explode(vector HitLocation, vector HitNormal)
{
	bHasExploded = True;

	// if( Level.NetMode!=NM_DedicatedServer )
		// PlaySound(Sound'UnholyBlowup',SLOT_None,2.0);
	if( Level.NetMode!=NM_Client )
		Spawn(Class'BlackHoleProjB');

	Destroy();
}

defaultproperties
{
     ExplodeTimer=0.500000
     Skins(0)=Texture'SCTextures.UnholyGrenade'
}
